A few of our team members decided to spend their evenings and weekends seeing what they could build on Bubble if they went somewhere a little unexpected. Not a SaaS app or a marketplace, but something genuinely playful. So they built games. Fully functional, multiplayer, sound-effects-and-all games.
Every game build began with curiosity about the platform's possibilities and a drive to translate a game's interactive complexity into Bubble's visual workflows. None of them are game developers by training or by trade, but that's exactly the point. Here's what they made.
Civic Duty — Paul Davis
Paul's game is called Civic Duty, a 90s-inspired parking enforcement simulator. You play as a parking attendant working your way through a shift on the streets of London, checking meters, issuing tickets, and occasionally calling in suspicious vehicles to the cops. Every level ends at the pub, where your score gets tallied across three dimensions: your boss's approval rating, your street cred, and your bank balance. The commentary from your boss, your coworkers, and even your mom is generated on the fly by OpenAI, so no two playthroughs are quite the same.
It's the kind of game that feels like it was built by a small indie studio. But actually it was built by one person, over a few months of evenings and weekends, with a stack of Figma, OpenAI, and Bubble.
When Paul showed us the editor, it was a single page with a collection of show/hide groups, floating elements toggled on and off through states and workflows. He built a 72-vehicle option set to keep load times fast and used AI-generated backgrounds and props to make each level feel distinct.
"I couldn't have embarked on something like this on my own three years ago," he said. "Just the volume of backgrounds you need to make the game enjoyable — that would've taken months."
The part that surprised even Paul: Bubble's animation library, which hasn't changed much since 2016, turned out to be more than enough. "There's enough in there to make something genuinely engaging," he said.
Battle Chickens: Battle for the Bawkens — Nate Evanich
What started as a meme and a vehicle for chicken puns eventually became a technically ambitious Bubble project Nate built. Battle Chickens is a turn-based card game where you play as the Brood Guard, a family of chickens fighting their way through the Balkans to liberate the region from their oppressors.
Each character has their own cards, animations, and audio, and the card pulls feel genuinely surprising — family members have unique abilities that trigger at just the right moment, and the voice acting adds more personality than you'd expect from a passion project. For example, Nate recorded his daughter's voice for one of the characters just the morning of the demo.
Every card runs through a modular JavaScript function that accepts the same set of arguments so Nate can build new cards without rebuilding the underlying logic each time. The whole game runs on show/hide states, with the heavy lifting handled in backend workflows to keep the frontend clean.
Nate is still working toward a more polished version before a wider release, but the core of the game is already there with characters, card system, and sound design included.
Game Zap — LD Acosta
LD built his game the night before Thanksgiving. He wanted something to play with his family, loved Jeopardy, and figured he'd see how far he could get with the Bubble AI Agent. So, within an hour, he already had a working prototype.
Game Zap is a multiplayer Jeopardy-style game where the host casts the board to the TV and players join on their phones via QR code. The buzzer runs on a randomized timer so nobody can spam their way to an early answer. Questions are generated by AI and can be themed to anything — baby animals, Marvel characters, whatever the room wants — which means a new game is ready in under a minute. There's a typewriter effect when questions appear, score tracking throughout, and a modern mode with a cleaner UI.
LD used the AI Agent to generate the core layout, including the landing page, the game hosting screen, and the mobile player view, then connected OpenAI through the API Connector to handle question generation. "I really just had a few steps to wire together," he said.
He's since added MindReader, a Wavelength-inspired game where you give someone a clue and they guess where on a spectrum it lands, and more games are in the works.
Not Saying You're Dumb, But... — Andrew Vernon
Andrew's game is a party trivia game where every answer is a number. How many species of beetles are there worldwide? What's the surface area of the moon in square miles? Everyone guesses, the closest answer gets two points, and correctly predicting who was furthest off earns you one more. It gets funnier the more people are playing, especially when everyone has to defend their answers out loud.
Andrew added AI question generation so the game can run on any theme: wildly interesting facts, pop culture, sports, whatever the room is feeling. Players join through a shared link with no app download required.
He used Bubble AI to generate most of the UI. "It did quite a bit of the heavy lifting," he said, noting that the AI-generated screens were close enough to the final product that he only needed to refine from there.
He's also thinking about adding AI-cited sources after each question, so players have something concrete to argue over beyond their gut instincts.
Who knew you could build this with Bubble?
Games are not what most people picture when they think about building on Bubble. But the same visual tools and AI capabilities behind every one of these builds are available to any builder on the platform — the workflows, the database, the AI Agent, the ability to move between generating and editing whenever you need to.
These four builds started with a simple question of “What's actually possible here?” If they're any indication, that question is worth asking about whatever idea you've been sitting on. What could you build?
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